City of Glass Review
When our Shadowhunter characters travel to Alicante, the capital city of Idris, things happen: relationships unfurl, blood slaughtered, and revelations made known. Between saving her mother’s life and stopping Valentine, Clary makes decisions she hadn’t known were there, and problems involving her family arise.
In my opinion, the center of City of Glass is its setting: Alicante, home of the Shadowhunters. It made a third book seem fresh and new—stripping Clary away from the mundane world and plunging her to a place said to be beautiful that grows into you. Here we get to know more about the Clave, and the aspects shape its corruption. Shadowhunter culture is also inevitably presented. With the change of setting also reveals new characters, and more importantly, character developments from our old ones. Personally, Simon would be the most changed as a Daylighter, next to Alec who eventually comes out. But the rest also develop in unexpected ways, which is why I really liked the characters.
Speaking of unexpected, City of Glass was also one of the most mind-blowing books I ever read. Even when I sensed something was about to happen, the way Clare presented her plot twists seemed impressive and well-thought of. No spoilers here, but keep your eyes open.
As much as I enjoyed the book, though, there were still some flaws here and there. For example, Clary’s ability to “create” runes wasn’t entirely used—it’s near deadly but she’s only using bits of her power. Also, aren’t there any rules in drawing runes? What if Clary created a rune of flight, invisibility, strength, or other mutant powers—would she be capable of that? And why didn’t she try? There are some other flaws I recognized, but none that important to be mentioned.
All in all, I was genuinely hooked with City of Glass. I think it’s where the series just really started.